GLSL Path Tracer
A small path tracer I made in GLSL, hosted on ShaderToy. Link
- Multiple Importance Sampling for direct lighting
- Sphere and Triangle Primitives (Emissive Sphere only)
- Veach’s scene
- Phong BSDF
- First Person Camera (camera parameters are stored in bottom left pixels !)
Render:
Balance heuristic weights visualization (BSDF sampling, surface sampling):
Another scene:
