R&D Engineer at Take-Two Dynamixyz
I am currently working on developing next-gen facial rigs for video games.
I am currently working on developing next-gen facial rigs for video games.
I completed and published final PhD milestones.
I worked on the automatic creation of 3D facial caricatures. It was a fun and exploratory subject that helped me break into computer graphics research.
I developped visual features for OHNYS One crowd simulation software. This includes graph visualization and crowd rendering.
I worked on making software to collect data for human-computer interaction understanding.
Data-driven Eye Region Reconstruction, Modeling and Animation
I studied the geometry of the eye region and proposed new methods for capturing, reconstructing and rigging it in digital humans.
Computer Science, Computer Vision & Graphics option.
Modeling, rendering and animation in C++/OpenGL.